[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] resources for edge tile algorithm
- To: pygame-users@xxxxxxxx
- Subject: [pygame] resources for edge tile algorithm
- From: Michael Fiano <michael.fiano@xxxxxxxxx>
- Date: Wed, 24 Jun 2009 22:07:37 -0400
- Delivered-to: archiver@xxxxxxxx
- Delivered-to: pygame-users-outgoing@xxxxxxxx
- Delivered-to: pygame-users@xxxxxxxx
- Delivery-date: Wed, 24 Jun 2009 22:07:40 -0400
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:sender:received:date :x-google-sender-auth:message-id:subject:from:to:content-type; bh=lSDjAO4zMi4H4I01lpMrtBU+3FyjLaD0xOTLA9vflgE=; b=xtR2ujh9QlJjXLO++mVZ037kW34/MFvBW8LljHV6pRpNAEPODjiFnLoyqa8E4vDNj1 DW+Geq5WHFEVteZIvhjogQGlPTaWjIm20sehg6UYrSVwBAb3sG1YgrsyG9EuJIlHUfoR WZ02NNoYkcQq07kGoXRDCrsjN3AD9GYd9iZ8U=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:sender:date:x-google-sender-auth:message-id:subject :from:to:content-type; b=lgQoPZ5yiAS7vXvwvbYkh8gHKiNvJlpAgRgjzIG2POowkrJlhITlCLaqN7czwS6yFT qEOuxcxFD8sbW0KZSQeXQ9LEcXTVXdzO7fz3a1Uxo/11UkNfaJ0tHUPiaXRYYV9M/7YH TtduiIh7kZ3NwB6uOwdl7lxGECUHgAyg395SE=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
I am looking into edge tile placement algorithms for 2D square tile
maps, for the pygame 'bloodcurse'. The idea is I have a layer of square
tiles representing each type of terrain laid down. Then another layer
with transparent curves is layered over the top of the previous layer
to create transitions from terrain x to y. I can do this fine manually,
but I was wondering what similar ideas anyone has done, or any relevant
links on the subject? Ultimately, layer 1 will be randomly generated,
and 2 will have to follow.
Thanks