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Re: [pygame] pgreloaded 2.0.0-alpha2 released



On, Sun Jun 28, 2009, Rene Dudfield wrote:

> Is there a page you can link to new stuff(eg a WHATSNEW type page)?
> Then you could link to it on the news page -  'cause at the moment
> it's not clear what changed.  At the moment the news posts for
> pgreloaded are almost identical.

Sounds useful. I'll add one and link to it from the news page, so that
the messages on the news page can be shortened and link simply to that
page .
 
> What do you think of listing it as a pygame project instead of posting
> each alpha release to the news section?  Since I think the news page
> will get filled up pretty quickly at this rate.

It is not directly a pygame-dependent project for itself, so that's even
more confusing, I think. With having SDL_pgame on the queue, too, maybe
we should add an own direct pygame-related page, where we can list the
different branches and subprojects, which are available? That also would
allow people to learn about and test out the other branches (e.g. the movie
or math branch). If that's fine with anyone, I'll add one later on.

> Also, have you announced it anywhere else?
>     - comp.lang.python announce list
>     - freshmeat.net
> 
> Or are you going to wait until after alpha series is finished before
> announcing it in different places?  Could be a good time to start
> telling the rest of the world - outside of the pygame centric places
> about it.

Not for now. It is still a heavy alpha, so that does not make much
sense. I thought about starting to announce it in some other places with
an alpha4 or so, if more parts are stabilized and better tested.

Regards
Marcus

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