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Re: [pygame] pgreloaded 2.0.0-alpha2 released
- To: pygame-users@xxxxxxxx
- Subject: Re: [pygame] pgreloaded 2.0.0-alpha2 released
- From: René Dudfield <renesd@xxxxxxxxx>
- Date: Sun, 28 Jun 2009 12:10:47 +0800
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- Delivery-date: Sun, 28 Jun 2009 00:10:54 -0400
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hi,
nice work!
After getting some confused emails, I added this to the news post on
the website:
pgreloaded is not backwards compatible with pygame - and work on
pygame is still continuing.
Is there a page you can link to new stuff(eg a WHATSNEW type page)?
Then you could link to it on the news page - 'cause at the moment
it's not clear what changed. At the moment the news posts for
pgreloaded are almost identical.
What do you think of listing it as a pygame project instead of posting
each alpha release to the news section? Since I think the news page
will get filled up pretty quickly at this rate.
Also, have you announced it anywhere else?
- comp.lang.python announce list
- freshmeat.net
Or are you going to wait until after alpha series is finished before
announcing it in different places? Could be a good time to start
telling the rest of the world - outside of the pygame centric places
about it.
cheers,
On Sat, Jun 27, 2009 at 5:41 PM, Marcus von Appen <mva@xxxxxxxxxxxx> wrote:
>
> pgreloaded 2.0.0-alpha2 was released.
>
> pgreloaded (Pygame2) is an ongoing rewrite of the Pygame multimedia and
> game framework. As Pygame, it's purpose is to make writing multimedia
> applications, such as games, with Python as easy as possible, while
> providing the developer a reliable and extensible programming interface.
> It features a modular and loosely coupled package and module layout and
> access to the most features of the libraries it wraps.
>
> pgreloaded can be installed side-by-side with Pygame as it uses a
> different package namespace and thus will not cause any conflicts with
> another Pygame installation.
>
> *** This is an alpha release for testing purposes and not meant to be
> run in production environments.
>
> Dependencies
> ------------
> * Python 2.4, 2.5, 2.6 or 3.0
>
> Optional:
> * SDL >= 1.2.10
> * SDL_mixer >= 1.2.8
> * SDL_ttf >= 2.0.9
> * SDL_image >= 1.2.6
> * SDL_gfx >= 2.0.18
> * libpng >= 1.2.24
> * libjpeg >= 6b
> * freetype >= 2.3.5
>
> Features and changes in 2.0.0-alpha2
> ------------------------------------
> This is a list of key changes in contrast to the previous alpha1
> release.
>
> * New pygame2.freetype module from Vicent Marti (work in progress),
> which wraps parts of the freetype library and supports rendering of
> various font file types, such as TTF, PCF, BDF, Type1 and more.
> * New pygame2.colorpalettes module containing indexed color palettes
> * New AND, OR, XOR, DIFF, SCREEN and AVG blend arguments for
> pygame2.sdl.video.Surface.blit and pygame2.sdl.video.Surface.fill
> * Comparision callable support for the various collidedict and
> collidelist methods in the pygame2.Rect and pygame2.FRect classes
> * Filter backend switch support for the
> pygame2.sdlext.transform.smoothscale function (from trunk)
> * Incorporated pygame2.sdl.video.Surface.scroll method (from trunk)
> * pygame2.font supports arbitrary font file types now (only Win32 and Unix
> supported at the moment)
> * Automated module quit behaviour was removed - it solely depends on the
> user now in order to avoid quit conflicts within the modules
> * All modules should be fully interpreter-safe for Python 3.x now
>
> Download
> --------
> The source and documentation packages as well as prebuilt Win32
> installers are available from here:
>
> http://code.google.com/p/pygame/downloads/list
>
> Regards
> Marcus