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Re: [pygame] Circle cut off at 60+fps, fixed by display.flip



On 06/12/2014 09:31 AM, Abhas Bhattacharya wrote:

> Problem is that at about 60 fps or more, the circle flickers and
> sometimes looks cut off to me (approx. illustration -
> http://i.imgur.com/4nKzsCP.png). The flickering is not like a screen
> flicker, more like state switching between full circle and cut-off
> circle. This problems doesnt occur at all upto 45 fps, couldnt be
> reproduced by screen capture or pausing the game, as if the problem is
> only visible to the naked eye.

Please read this article for at least a partial explanation:
http://paulbakaus.com/tutorials/performance/the-illusion-of-motion/


-- 
The Sheep