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Re: [pygame] Re: Perf - No. of rects vs area of rects



It stands for "Run Length Encoding". SDL had some optimized blitters that would work with runs of pixels with the same value. I'm not sure if any of that is still supported. It may provide a small performance boost for specialized cases. I'm pretty sure an RLEACCEL surface cannot be modified (locked)?

On 06/17/2014 07:49 PM, Abhas Bhattacharya wrote:
What does the RLEACCEL flag do?