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Re: [pygame] Circle cut off at 60+fps, fixed by display.flip



I ran your code and clearly noticed the same problem.Â
Also displayed the dirty rectangles and there's nothing wrong here.
I tried with a Sprite/RenderUpdates approach so I can use the RenderUpdates.draw method and I observed the same result.

I also agree that pygame should handle this stuff internally. This behavior really surprises me.

I'll keep experimenting a bitÂ


2014-06-12 14:16 GMT+02:00 Abhas Bhattacharya <abhasbhattacharya2@xxxxxxxxx>:
Also, just to mention again, screen,flip magically solves the problem,
which made me think that it was a incorrect screen update issue. But
the code seems pretty simple and couldnt really find any screen update
bug.