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Re: [pygame] Re: Pygame not handling keyboard tracking correctly



Sam Bull wrote:
	I don't know if SDL/Pygame is supposed to guarantee these events or
not, it could also be possible that it's just overflowing the keyboard
buffer or something.

Also keep in mind that computer keyboards often don't
handle multiple keys being pressed at once very well,
which could easily happen if you're trying to play
notes quickly.

I'd still expect to get a key-up for every key-down,
but maybe not.

--
Greg