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[pygame] android pygame app not functioning



I am able to get the following code to build and create apk, following
the instructions at	http://pygame.renpy.org/android-packaging.html. It
installs normally on the android device, but when I run it flashes
junk and goes away. The only abnormal things I can see are when it
configures and builds:

pgs4a-0.9.4/$./android.py configure apps/test
buildlib/jinja2.egg/jinja2/__init__.py:31: UserWarning: Module
colorama was already imported from buildlib/colorama/__init__.pyc, but
/usr/lib/python2.7/dist-packages is being added to sys.path
   __version__ = __import__('pkg_resources') \

pgs4a-0.9.4/$ ./android.py build apps/test/ release
buildlib/jinja2.egg/jinja2/__init__.py:31: UserWarning: Module
colorama was already imported from buildlib/colorama/__init__.pyc, but
/usr/lib/python2.7/dist-packages is being added to sys.path
__version__ = __import__('pkg_resources') \

Here is the code:

import pygame
import pygame.font
import pygame.event
import pygame.draw
import string
from pygame.locals import *
black=(0,0,0)
green=(0,255,0)

#Tne next step is to make a function to create the display box.

def display_box(screen,mess):
        fontobject = pygame.font.Font(None,18)
        pygame.draw.rect(screen,black,((screen.get_width() / 2) - 100,
                (screen.get_height() / 2) - 10,200,20), 0)
        pygame.draw.rect(screen,green,((screen.get_width() / 2) - 101,
                (screen.get_height() / 2) - 11,200,20), 1)
        if len(mess) != 0:
                screen.blit(fontobject.render(mess, 1, (25,255,25)),
                ((screen.get_width() / 2) - 100, (screen.get_height() / 2) - 9))
        pygame.display.flip()

#Let's start the pygame window and display the box.

if __name__ == '__main__':
        pygame.init()
        pygame.display.set_caption("Hello world")
        screen = pygame.display.set_mode((320,240))
        pygame.font.init()
        mess = []
        while 1:
                display_box(screen,"Hello world text")
                pygame.display.update()
                pygame.time.delay(10)
                for event in pygame.event.get():
                        if event.type in
(pygame.QUIT,pygame.KEYDOWN,pygame.MOUSEBUTTONDOWN):
                                raise SystemExit