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Re: [pygame] Need a lot of help with 'virtual' board game



Check invent with Python on the Internet. It's a website for an author who does Python/Pygame books. You can buy the books and/or download the PDF for free.

Great place to start if you need to learn loads in a structured way.
On Tue, 30 Jun 2015 at 20:41, Noel Garwick <noel.garwick@xxxxxxxxx> wrote:
Hi Michael,

You will want to break all of these down into smaller jobs, and then break those down further. Have you tried making Pong yet? I know it sounds super-simple, but by implementing Pong you actually cover a ton of concepts that you will use when making games:

  • Player input
  • Movement
  • AI
    • ÂBall
      • Increment x / y by x / y speed each frame unless collide with ball or collide with wall
  • Storing sprite positions
  • Storing other variables (score, etc)
  • Drawing (blitting) sprites and backgrounds to a window
  • Basic state machine (Title screen, gameplay, 'paused', game over)

All of the features you're listing for your board game uses concepts that build off of these.

On Tue, Jun 30, 2015 at 2:53 PM, Michael <mjrearden714@xxxxxxxxx> wrote:
Hello, novice coder here.

I need help coding a board game.

What I need to learn (because I dont know how to do it already):
Combat (die rolls, have troops removed on those die rolls)
An interactive map (Player/players can move the map around to view a
different area, zoom in and out ETC.)
Units movement.
Having a video play in the backround (I want the 'home' screen to have a
video playing in the background where it fades to different pictures.)
An option to 'save' the game in its current state.
and lastly having a desktop shortcut tp run the game (so you dont have to
access the folder and find the program from there.)

It is a lot, but I am very novice, and REALLY want to learn all of this, so
even if you can only give some help for a couple, it will be much
appreciated! :)

Thanks in advance!



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