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Re: [pygame] Killing a pygame window
> hi sy, and here i thought i was the only one to use
> the interactive python to run pygame. (although i do
> it for debugging, i have an excuse :] )
Are you kidding? That's one of the coolest
features of PyGame/Python!
> anyways, there is no way in SDL to close a display
> window without quitting the display subsystem.
>
> in pygame this is easily done with pygame.display.quit()
> or just pygame.quit(). it is fine to go in and re-init
> any modules you quit.
ah ok... that's all I needed. I tried that earlier and
thought I had hung IDLE. It turns out it's just taking
forever to quit.
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