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Re: [pygame] Segfault in pygame.image.tostring()?
On Mon, 10 Mar 2003, Pete Shinners wrote:
> Jasper Phillips wrote:
> >>>I'm trying to save screen shots as .png's using PIL, but I'm getting
> >>>a segfault in a pygame when I try to convert the screen image into
> >>>a string:
> >
> > bytesize: 4
> > flags: 1073741826
>
>
> ah, i see you are running with an opengl display. many SDL functions
> simply do not work with opengl surfaces. the big problem is there is no
> way to directly access the pixels. the pygame.image.save() function has
> some code to workaround this problem, so you can save the images as .BMP
> or .TGA if you need.
I can see how that'd be a pain in the ass. It's nice that pygame takes care
of this kind of stuff!
> i've added the 'opengl' code in image.save() to image.tostring() now
> also, so it should be able to work in the next release (or if you grab
> the cvs versions)
Thanks! Any idea how long until the next release?
-Jasper
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