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Re: [pygame] from Python+Pygame to C+SDL, Any experiences?



Another option would be SWIG.
www.swig.org
I've used it to wrap a few C function that created pyGame/SDl surfaces and
worked reliably.

Riccardo

----- Original Message -----
From: "campbell barton" <ideasman@linuxmail.org>
To: <pygame-users@seul.org>
Sent: Wednesday, March 19, 2003 11:42
Subject: Re: [pygame] from Python+Pygame to C+SDL, Any experiences?


> Is there a 'make your own python wrapper' howto around anywhere?
>
>
>
>
> > On Tue, 18 Mar 2003 17:43:28 +0800
> > "campbell barton" <ideasman@linuxmail.org> wrote:
> >
> > > I have been using python and pygame for a little while now and think I
> > > could move on to C & SDL, The main reason for this is that I would
> > > like access to a wider variety of libs (Libart and misc audio/midi)
> > >
> > > Has anyone on this list used Pygame to learn and then moved to C and
> > > sdl, and if so what was it like? is it worth it.
> >
> > I started with C+SDL, then I moved to pygame:) Because it has a faster
> > development and a small and fighting community:)
> > If the only reason that force you to change are C libs, there's no
problem,
> > thera are ways to wrap them for Python
> >
> > see you
> >
>
> --
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