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Re: [pygame] InteractiveConsole



"Edward Povazan" <epovazan@telus.net> writes:

> Thanks for the suggestions. But all I want is a separate shell window that
> is not pygame independant. 

Umm, I think you might have that sentence backwards?

> I think I will just write a simple server and connect to my game
> with a 'client' shell - and just send very simple commands, since I
> don't need an interactive console, just a way to send commands
> easily.

This should be easy enough.  I think the twisted project has done this
already, but that's probably overkill if you don't already use twisted
in your project.

Cheers,
M.

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