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Re: OT: Remote objects WAS: Re: [pygame] InteractiveConsole
> Remote objects are extremely useful when you're writing distributed systems --
> which is a fascinating topic (see "Distributed Systems: Concept and Design"
> by Coulouris, et al.) Try building a system of clients that need to talk to
> each other from different machines -- suites such as CORBA, SOAP, XML-RPC....
> all make executing functions on remote machines as simple as a normal
> function call.
How would such a system differ from, say, Samba (which lets clients
talk to each other from different machines)? I still don't see why I
would ever want to run a function on another box, except maybe in a
render farm for a raytracer.
Alan