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Re: [pygame] Font.render
> hi folks, can you tell me why if I try to convert() a surface created by
> Font.render() the surface become totally coloured and unreadible?
running convert() on a surface created by font rendering probably won't
work unless you're in 32-bit color mode, since Font.render() creates a
32-bit per-pixel-alpha surface (at least, it does if you use antialiasing
- not sure about what it does if you don't). Best thing to do is probably
just not convert() it.
Nat