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[pygame] ANN: pygame 1.7.0 for Mac OS X 10.3



Although the official sdist tarball isn't cut yet, I've packaged what should be pygame 1.7.0 for Mac OS X 10.3 users.
It is available from pythonmac.org packages at: http://pythonmac.org/packages/


This installer ships with:

    pygame:
        Installed to /Library/Python2.3/

pygame headers:
Installed to /System/Library/Frameworks/Python.framework/Versions/2.3/include/ python2.3/


    pygame examples and documentation:
        Installed to /Developer/Python/pygame/

    SDL with my AltiVec patches, SDL_mixer, SDL_ttf, SDL_image, smpeg:
        Installed to /Library/Frameworks/

To use pygame, you will need PyObjC 1.2 or later, and you will probably want Numeric and PyOpenGL installed. A PyOpenGL installer is not available from pythonmac.org packages at this time, but everything else listed is.

The following improvements are especially relevant to Mac OS X:

- Calls into nasty private Apple API to grab GUI access if it doesn't already have it (read: no pythonw required)
- Can now read the default font and icon out of any "get_data" compliant loader (read: py2app 0.1.8 can put pygame entirely in the site-packages.zip, and it works!).
- Includes newer versions of all dependencies (it sure has been a long time since 1.6.0!)
- Most surface operations should be significantly faster on G4 and G5 computers due to my AltiVec patches to SDL


As it has been quite a long time since the last release, there are pages full of bug fixes and feature enhancements. When the pygame.org site updates for the 1.7 release, check WhatsNew.

Note that I will not be making a Mac OS X 10.2 compatible release for Python 2.3. When Python 2.4.1 is out (and probably not until there is an official distribution of it), I may build a pygame release for that.

-bob