Although the official sdist tarball isn't cut yet, I've packaged what
should be pygame 1.7.0 for Mac OS X 10.3 users.
It is available from pythonmac.org packages at:
http://pythonmac.org/packages/
This installer ships with:
pygame:
Installed to /Library/Python2.3/
pygame headers:
Installed to
/System/Library/Frameworks/Python.framework/Versions/2.3/include/
python2.3/
pygame examples and documentation:
Installed to /Developer/Python/pygame/
SDL with my AltiVec patches, SDL_mixer, SDL_ttf, SDL_image, smpeg:
Installed to /Library/Frameworks/
To use pygame, you will need PyObjC 1.2 or later, and you will
probably want Numeric and PyOpenGL installed. A PyOpenGL installer is
not available from pythonmac.org packages at this time, but everything
else listed is.
The following improvements are especially relevant to Mac OS X:
- Calls into nasty private Apple API to grab GUI access if it doesn't
already have it (read: no pythonw required)
- Can now read the default font and icon out of any "get_data"
compliant loader (read: py2app 0.1.8 can put pygame entirely in the
site-packages.zip, and it works!).
- Includes newer versions of all dependencies (it sure has been a long
time since 1.6.0!)
- Most surface operations should be significantly faster on G4 and G5
computers due to my AltiVec patches to SDL
As it has been quite a long time since the last release, there are
pages full of bug fixes and feature enhancements. When the pygame.org
site updates for the 1.7 release, check WhatsNew.
Note that I will not be making a Mac OS X 10.2 compatible release for
Python 2.3. When Python 2.4.1 is out (and probably not until there is
an official distribution of it), I may build a pygame release for
that.
-bob