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Re: [pygame] Pixel Editor
On Wed, Mar 01, 2006 at 10:54:34AM -0800, Patrick Mullen wrote:
> Hi, I also use gimp. Here is a list of setting changes/tools to make it
> nicer for pixel editing:
>
> * Set the new image to whatever format you are working with most of the
> time. I don't like working with a transparent background so much, because
> it's harder to erase to transparent than to just press "x" to switch to my
> transparent color and paint with that; but if I am working with 64x64 or
> higher res than I use transparency instead
> * Set the default grid in preferences to whatever sized tiles/sprites you
> are working with, and I like dashed lines
> * Under Image Windows, under Mouse Cursors, make sure to select "show
> brush outline" and DEselect "show paint cursor - this way you will have a
> nice little pixel box instead of a mouse cursor
> * Check "show grid" in the View menu
> * Also in the view menu, choose new view - that way you can set up a
> window that shows a zoomed out view while you work zoomed in
> * Use the pencil tool mostly
> * And don't forget, if you want to draw a line, you have to click the
> first point on the line; hold shift; and then click the second point.
>
> Once all of that is set up, gimp is really nice for editing pixel images,
> and it can scale up and do fancy things like filters and layers too, which
> sometimes comes in handy!
I concur. I often use the Gimp for pixel art for games-- although I have
always found the lack of keyboard-based palette navigation to be a
weakness. This is hopefully going to be fixed in a future release, see:
http://bugzilla.gnome.org/show_bug.cgi?id=130123
---
James Paige