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[pygame] gamepad problem on osx



hi

I am using pygame to get info from a gamepad (logitech dual action usb). The script is really simple and it runs fine on my debian desktop but it gets kind of blocked on my G3 500mhz iBook.

It prints some data with the intialisation values and no matter how many buttons i press it doesnt change. However when i type in the keyboard it does print the keyboard event, so the script is not frozen, it just looks like it doesnt get anything from the gamepad.

Anyone has any idea why this could be happening?

This is the code, nothing fancy about it

thanks!



#!/usr/local/bin/python2.3

import pygame
import pygame.event
from pygame.locals import *	


try: # joystick pygame.joystick.init() # init main joystick device system for n in range(pygame.joystick.get_count()): # stick = pygame.joystick.Joystick(n) stick.init() # init instance # report joystick charateristics # print '-'*20 print 'Enabled joystick: ' + stick.get_name() print 'it has the following devices :' print '--> buttons : '+ str(stick.get_numbuttons()) print '--> balls : '+ str(stick.get_numballs()) print '--> axes : '+ str(stick.get_numaxes()) print '--> hats : '+ str(stick.get_numhats()) print '-'*20 except pygame.error: print 'no joystick found.'


def main():

    pygame.init()

    clock = pygame.time.Clock()		

    while 1 :				
	clock.tick(20)			
	for e in pygame.event.get():	
		print e # PRINT all events


if __name__ == '__main__': main()





--
enrike