[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
Re: [pygame] My first game; the design of pacman
Hi,
On 3/22/06, Farai Aschwanden <fash@xxxxxxxxxx> wrote:
> > Me wrote:
> > if c == 'G':
> > c = Ghost()
> => Its turns too complicated to scan the whole list to check what
> type of object to display. Well it's a way...
> How about to work with a list or a dictionary? Like
> monster_list = [(color_a, x_coordinate, y_coordinate, ), color_b,
> x_coordinate, y_coordinate, ), ...]
Yes, that's good.
But I have to iterate through the map-list, though.
This is the way I made it:
for x in range(len(self.map)):
for y in range(len(self.map[x])):
screen_x = x * GRIDSIZE
screen_y = y * GRIDSIZE
if self.map[x][y] == '#':
self.background_list.add(Wall((screen_y, screen_x)))
elif self.map[x][y] == ' ':
self.background_list.add(Ground((screen_y, screen_x)))
elif self.map[x][y] == '0':
self.background_list.add(Nothing((screen_y, screen_x)))
This create's the background_list.
I do this for Pacman, the ghosts and the pills too.
> This list repesents 2 ghosts in 2 tuples that you only have to go
> through and read out the coordinaties for blitting them by their
> coordinates (you need another routine updating those coordinates
> depending on the movement of the ghosts).
Yes, but i have to iterate trough the maplist. If I do it not,
i don't know the coordinates defined in the map.
> [More Tips]
> Regards
> Farai
Thank you for your tips.
Kai