On 3/20/06, Farai Aschwanden <fash@xxxxxxxxxx> wrote:
Hi Kai
See inside...
[ Moving, Blitting]
=> What you probably want to say is that you would like to work in
the pure OO way, like in Java or C/C++. Python is highly dynamic and
easy to use. You don't need to care about creating new instances of
the same object like you do in the mentioned OO languages, Python
references to the newly created objects (ghosts), you don't need to
create an expl
Hmm, i don't know what you mean.
Do you mean "new instances of the same class"?
Second question:
[How about a background list?]
=> You always know the positions of the ghosts and also of the Pacman
(f.e. in a list) . The only thing you have to do is to use collision
detection or to ask if the coordinates of the Pacman is close or
equal to any other existing ghost. This can be done very easily in
Python.
Ok, that's a great thing. Thank you.
=> Good luck on working it. Sure there would be easier games as for
the first project but people need challenges. ;) And its also
interesting to walk into to the steps of minds who created such games
20 or 30 years ago. ;)
Thanks for you answer.
Kai