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I've been playing with PyODE today, after finding a bug of sorts in my
Pygame game's simple physics code. So far, using Pygame as the display,
I was able to get circles bouncing and colliding. But does anyone know
how to feed collision information back to the program outside PyODE?
That is, it's great that ODE can compute the locations of objects when
they hit each other. But for, say, a lunar lander game, I would need to
get notified when the lander hits the ground so I can find the collision
speed and damage the lander if it's too fast -- game stuff rather than
pure physics stuff. For my main game project I'd want to notify the game
objects represented by the physics objects, to trigger sound effects,
damage, etc.. Does anyone know how to do this? I tried wrapping the ODE
objects or parts of them in a new class with an "owner" field referring
to the game object, and that didn't work.