Kris Schnee wrote: > I've been playing with PyODE today, after finding a bug of sorts in my > Pygame game's simple physics code. So far, using Pygame as the display, > I was able to get circles bouncing and colliding. But does anyone know > how to feed collision information back to the program outside PyODE? > I tried wrapping the ODE > objects or parts of them in a new class with an "owner" field referring > to the game object, and that didn't work. That's pretty much what I do, except that I don't bother wrapping the objects; every time I add a geom, I assign it an "object" attribute which points to the game object. What about it isn't working? The only "gotcha" I've found for wrapping ODE/Pyrex objects is that you have to overload __new__ as well as __init__. Ethan
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