Kris Schnee wrote: > Greg Ewing wrote: >> You might like to look into Soya. As well as wrapping >> OpenGL and ODE, it has a few extra things that might >> help, such as the ability to cast a ray into the >> environment and find which object it hits. > > The big stumbling block there is whether I can bring models other than > the tutorial ones into the program, and so far the answer is no. A > Blender model run through its file converter program, crashes it. So I'm > going to try asking on IRC about that problem, but considering that the > developers are apparently French, it may be hard. The French are people too ;) I've been interested in Soya but haven't been able to get it to work with the graphics card on my machine. At first I was getting weird GLErrors but recently the driver was updated to fix that. But I tried playing Balazar and I still couldn't get anything like a respectable framerate. The GeomRay functionality is in ODE, so if you wanted it without Soya, you could probably get it with only a little pain and suffering. Ethan
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