Slightly off topic, but one thing I remembered is that the MMX scaling code Richard Goedeken so generously donated in not used in Visual C builds. The MMX code is in AT&T form, not used by masm. So the options are to add an masm translation of the code to transform.c or just use the MinGW compiled transform.pyd. Of course VC may be clever enough to do its own MMX optimization.
Lenard * http://www3.telus.net/len_l/pygame.htm md5sums: 9d703bc98c8c9072111409fb08208338 *pygame-1.8.0rc4.win32-py2.5.exe 38bc762790f190c13e4ef9431240007b *pygame-1.8.0a0.win32-py2.4.msi fb402e329d1e4e18071ee96e7cdda7fe *pygame-1.8.0rc4.win32-py2.4.exe 38bc762790f190c13e4ef9431240007b *pygame-1.8.0a0.win32-py2.4.msi c0efabf383c42652b384085a3311ef6b *pygame-1.8-docs-setup.exe René Dudfield wrote:
Hi, I've tagged pygame1.8.0rc4.
[snip]
Mac OSX, and windows binary installers are coming soon. It's also tagged in subversion as 1.8.0rc4. The todo so far is: - test builds with vista mods, so they install nicely without administrator privs. - need to test with added manifest. - update the credits file... we need to go through the WHATSNEW file and add credits for all the contributions to pygame since the last release.
[snip]
I'll hopefully be able to test the manifest stuff on a vista laptop tomorrow night.