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Re: [pygame] Announce: pygame 1.8.0rc4 tar ball.



Has anyone noticed that now games running at 60 fps are only using 10-16% of the CPU?

On Mon, Mar 3, 2008 at 1:16 PM, Lenard Lindstrom <len-l@xxxxxxxxx> wrote:
I have updated all installers and document bundles on my site* to rc4.
So the msi installer is ready for a Vista trial.

Slightly off topic, but one thing I remembered is that the MMX scaling
code Richard Goedeken so generously donated in not used in Visual C
builds. The MMX code is in AT&T form, not used by masm. So the options
are to add an masm translation of the code to transform.c or just use
the MinGW compiled transform.pyd. Of course VC may be clever enough to
do its own MMX optimization.


Lenard

*  http://www3.telus.net/len_l/pygame.htm

md5sums:

9d703bc98c8c9072111409fb08208338 *pygame-1.8.0rc4.win32-py2.5.exe
38bc762790f190c13e4ef9431240007b *pygame-1.8.0a0.win32-py2.4.msi
fb402e329d1e4e18071ee96e7cdda7fe *pygame-1.8.0rc4.win32-py2.4.exe
38bc762790f190c13e4ef9431240007b *pygame-1.8.0a0.win32-py2.4.msi
c0efabf383c42652b384085a3311ef6b *pygame-1.8-docs-setup.exe


René Dudfield wrote:
> Hi,
>
> I've tagged pygame1.8.0rc4.
>
[snip]
>
> Mac OSX, and windows binary installers are coming soon.
>
> It's also tagged in subversion as 1.8.0rc4.
>
> The todo so far is:
> - test builds with vista mods, so they install nicely without
> administrator privs.
>     - need to test with added manifest.
> - update the credits file... we need to go through the WHATSNEW file
> and add credits for all the contributions to pygame since the last
> release.
>
>
[snip]
> I'll hopefully be able to test the manifest
> stuff on a vista laptop tomorrow night.
>
>



--
- PyMike