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Re: [pygame] Texture for raycasting engine



Julia wrote:
Hi everyone!

I am currently working on a raycasting engine using pygame for graphics.
I need to be able to load textures, scale then to fit and then draw the
scaled image.

It sounds like you really ought to be using OpenGL for this.
There are no functions built into PyGame that will render
a perspective projection of an image, and doing it in
Python would be hopelessly slow.

--
Greg