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Re: [pygame] Timing question (newbie)



Hi again,

I've been checking the suggestions and they are all very informative, but I am still somewhat stuck. I was a bit unclear formulating my question - but thanks anyway for your previous answers.
Ok, so what I want to do is:
make pygame play a song, and while it is playing, record my keystrokes (so instead of having a program deciding what to press when, I will do it). Then I want to be able to playback my keypresses so the player has to be repeat them when playing.
So I guess I am aiming at some kind of level editor for rhythm games, maybe?

But looking at your examples, I have another doubt: what if I want to tie specific input to a specific event in the game, and measure how precise that input was, to give points? For example, I trigger an animation based on random numbers - that animation has a number of stages: depending on which stage the player provides the required input, they are rewarded with points. 
Does this make any sense?
(I am thinking typing-rhythm games here, of course :)

Sorry for being a pest, and thanks for the help!

M

On 3/12/08, Miguel Sicart <mundial82@xxxxxxxxx> wrote:
That's great people, thanks a lot!!

 
M


On 3/12/08, Luke Paireepinart <rabidpoobear@xxxxxxxxx> wrote:
Wayne Koorts wrote:
>> I have a question about timing - I want to make a little game based on
>> rhythm input, a bit like dance dance revolution, patapon, or similar. The
>> idea is that the player has to press a key within a specific time, getting
>> more points the better the timing. And I have little idea how to do it.
>> I am thinking creating uservents, and the matching them to key input, but I
>> am a bit clueless about the timing thing. Any help is welcome!
>>
>
> Have a look at PyDance:
>
> http://icculus.org/pyddr/
>
> It's GPL so you can look under the hood.


Frets on Fire and StepMania are both open-source too.  I believe at
least parts of frets on fire are Python, but I'm pretty sure StepMania
isn't. FoF is a guitar hero simulator, by the way.