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Re: [pygame] scaling the entire screen



Devon Scott-Tunkin wrote:
I've
tried using pygame.transform.scale and scale2x on the
screen, background, and display hoping one of those
would magically be a surface that held all the images
blitted to

Don't try to scale the screen itself. Instead, create an
offscreen surface and pass that to the rest of the game
pretending it's the screen. Then scale it and blit it
to the real screen.

--
Greg