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Re: [pygame] scaling the entire screen



Pardon my ignorance, but isn't it simpler to just scale every separate
image only once when you're loading them? Then you'd keep scale
information in a variable so you can tell what's the apropriate
spacing between images. What's flawed in my idea?

-Thiago

On Wed, Mar 19, 2008 at 6:53 AM, Sibtey Mehdi <sibteym@xxxxxxxxxxxxxx> wrote:
>
>  I am creating a offscreen surface, size (5000, 3200) and drawing Rect then I
>  am scaling down that offscreen surface to fit in to the real surface but I
>  will get the scattered lines on the screen or half rect. Is there any way to
>  solve this problem?
>
>