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Re: [pygame] Weird lag



Are you re-creating the font surface every frame? Or are you cache-ing the .render() output to .blit() ?

On Sat, Feb 28, 2009 at 4:21 PM, Daniel Mateos <daniel@xxxxxxxxx> wrote:
Hey again,

      3615    0.160    0.000    0.160    0.000 {method 'render' of
'pygame.font.Font' objects}

Any help or suggestions for better profileing/tracking down the lag
would be good :)

--
Daniel Mateos
http://daniel.mateos.cc



--
Jake