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Re: Re: [pygame] Gsoc pygame math

Thanks for your response
I was going to ask earlier what language the library should be written in.I thought that if it was written in Python,
it would be challenging for me, but I could complete
the project.Coding the whole project in c, and then wrapping it into Python is probably beyond my skills as
a programmer at this point(my c skills are not strong).
I'm still interested in working with the documentation and examples though

-----Original Message-----
From: Iuri <iurisilvio@xxxxxxxxx>
To: pygame-users@xxxxxxxx
Date: Thu, 19 Mar 2009 14:32:18 -0300
Subject: Re: [pygame] Gsoc pygame math

I guess this project is in the wrong place on the gsoc2009ideas. It's on the
"Easy projects" (hese projects can be completed mostly or entirely in
Python, or involving porting existing work), but is necessary to write the
most part in C (or cython, or something like this).

I'm asked about that in this mail list last week, and I'll apply to this
project. Take a look to the history of the list, you'll see a lot of tips
about this topic.


On Thu, Mar 19, 2009 at 11:30 AM, John Robinson <John-Robinson@xxxxxxx>wrote:

> Item Type: Appointment
> Begin time: Thu, 19 Mar 2009 06:30 am -0400
> Duration:   1 Hour
> Location:
> Hello my name is John Robinson.I am a sophomore
> Computer Science major at the University of Tennessee-
> Chattanooga.I am very interested in working on a math
> library(vectors,matrices) for Pygame this summer.
> I have a good understanding of Python(4 years), and the
> math is basically what I am studying in class, so it would
> a good experience to apply what I am learning to a
> software project.
> I've used built-in math libraries in other python
> game engines that have them(specifically Panda3D), and
> I find that they can be helpful in many situations.
> I'm interested in what the community and the mentor
> are expecting out of the library.
> Thank you for your time
> John