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Re: [pygame] multi-width aalines and aacircles


The best way to help would be to write some unittests for it.  and
possibly extend, or write an example program.

How to compile pygame:


That will make it way easier for someone to code it - and only
requires some python coding.

Or for extra points even have a go at C!   it's not that hard really.
Especially on ubuntu/linux.


On Tue, Mar 24, 2009 at 3:32 AM, pymike <pymike93@xxxxxxxxx> wrote:
> PyGame desperately needs multi-width aalines and aacircles. Are there any plans to implement these during GSoC or the next PyGame release?
> It'd really open up possibilities for pretty apps, vector art, and even SVG libraries.
> --
> - pymike
> "Python eggs me on."