> indeed. Note that this is a software 3d engine though... not hardware opengl.
> On Fri, Mar 20, 2009 at 3:10 PM, Zack Schilling
>> One of the most important things for an OpenGL - Python interface is good
>> support for VBOs, PBOs and FBOs. It's very important to wrap as much of the
>> data handing as possible to ensure there are ways for Python developers to
>> update massive models without having to push 100,000 vertices from their
>> Python code to the C wrapper and then to the GPU.
>> On Mar 19, 2009, at 11:48 PM, René Dudfield wrote: