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Re: [pygame] GSoC Easy simple software 3d

indeed.  Note that this is a software 3d engine though... not hardware opengl.


On Fri, Mar 20, 2009 at 3:10 PM, Zack Schilling
<zack.schilling@xxxxxxxxx> wrote:
> One of the most important things for an OpenGL - Python interface is good
> support for VBOs, PBOs and FBOs. It's very important to wrap as much of the
> data handing as possible to ensure there are ways for Python developers to
> update massive models without having to push 100,000 vertices from their
> Python code to the C wrapper and then to the GPU.
> -Zack
> On Mar 19, 2009, at 11:48 PM, René Dudfield wrote:
>> TinyGLSDL would be a good one to wrap.  It has some basic opengl
>> constructs.
>> Or an appropriately licenced software OpenGLES implementation could be
>> good too.
>> cu,
>> On Fri, Mar 20, 2009 at 10:10 AM, Kurucsai Istvan <pistukem@xxxxxxxxx>
>> wrote:
>>> Hello,
>>> My name is Istvan, a second year computer science student from
>>> Budapest, Hungary. I am writing to introduce myself a bit and to get
>>> a better idea of the project I would like to do. I have been
>>> programming in C and C++ for some years now, mostly small
>>> 3D/game-development related stuff. I have used OpenGL in several
>>> projects and also have some experience with DirectX. I started using
>>> Python and Pygame a few months ago. I have a strong background in Math
>>> (esp. in linear algebra and calculus).
>>> Based on my skillset I decided to apply for the "Easy simple software
>>> 3d" project, as it is both interesting and useful and I think I am
>>> able to finish it in time. There is no mentor assigned to it on the
>>> ideas page, who would mentor it? I have got some questions and I don't
>>> know if I should ask them here or ask the mentor.
>>> Don't hesitate to reply with any comment you might have.
>>> --
>>> Regards,
>>>  Istvan Kurucsai                          mailto:pistukem@xxxxxxxxx