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Re: [pygame] Re: weird problem with pygame.mouse.get_pos() and print

print pumps the queue? Why would it do that?

On Fri, Mar 6, 2009 at 11:39 PM, Ian Mallett <geometrian@xxxxxxxxx> wrote:
> Cool--yeah I'd recommend looking into events and event processing.
> As I understand it, when things happen (mouse moves, press button, etc.),
> they're added to the event queue.  If you don't retrieve values from the
> event queue, then you'll only be dealing with the first value in the list.
> I find the following code useful for event handling:
> for event in pygame.event.get():
>     if event.type == QUIT:
>         pygame.quit(); sys.exit()
>     if event.type == KEYDOWN and event.key == K_ESCAPE:
>         pygame.quit(); sys.exit()
> This will keep your event queue current and quit if you click the little "X"
> or press ESCAPE.  Notice that an event is only sent once, and so will not
> continue to be in the queue on the next check (for example, you wouldn't
> want to use code like this to move a character by holding a key down).  If
> you want continuous querying, check attributes, not events, like
> pygame.mouse.get_pressed(), pygame.key.get_pressed(), etc.  This is what you
> were doing, but you left out the event processing, which is necessary in all
> cases.
> This should get you started
> Ian