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Re: [pygame] antialiased circles
On Thu, Mar 4, 2010 at 2:48 AM, Luke Paireepinart
<rabidpoobear@xxxxxxxxx> wrote:
> gfxdraw is from pygame2, I assume?
> Thanks Rene, I'll give it a try. Pygame2 looks quite awesome. Is the 1.9
> branch gonna keep being maintained when pygame2 is official? it breaks
> backwards compatibility, I guess, are you just going to keep it with a
> different name so they can be installed together?
>
No need to use pygame2 for gfxdraw, it's in pygame.
yeah, pygame is still going. But might be renamed to pygame10... or pygame12 ;)