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Re: [pygame] Optimising a tile map renderer



Here are a few OpenGL libraries I've got my eye on. They all look usable, though some may be dunner (more mature) than others. OpenGL rendering pretty much makes drawing sprites the least expensive operation in your program, and these libraries make OpenGL 2D programming a breeze. They all support Pygame surfaces.

PyGL2d - http://www.pygame.org/project/972 ##recent activity after long last?
glLib - http://geometrian.com/Programs.php  ##and a new superbeta, I see :)
Gloss - http://www.pygame.org/project-Gloss-1155-.html
Rabbyt - http://matthewmarshall.org/projects/rabbyt/

Gumm