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[pygame] GSOC :: OSC Networking Project
- To: pygame-users@xxxxxxxx
- Subject: [pygame] GSOC :: OSC Networking Project
- From: Gabe Silk <gabesilk@xxxxxxxxx>
- Date: Tue, 30 Mar 2010 11:39:07 -0700
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- Delivery-date: Tue, 30 Mar 2010 14:39:14 -0400
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Hello everyone,
My name is Gabriel Silk,
and I'm a fifth-year undergraduate computer science student at the University of
British Columbia in Vancouver, B.C. I'm interested in networking, audio, game dev, and I'm a huge fan of
open
source software -- that's why Pygame's OSC project is a natural fit for
me.
I
have experience with c (I've written a proxy server, an ftp client, and simple TCP-like protocol on top of UDP for coursework). Recently I wrote an on-line multiplayer game called Squabble as a personal side-project, with a server written in Java, and a client
written in Flash/AS. Last term I wrote a world-modeller in c++ using Ogre.
This term, I'm working on a multi-touch, collaborative, UML diagram
creation tool for the SMART Table as a course project. I'm also working
on a web-based CMS for the BC Cancer Agency. All of these projects will
be finished by the end of April.
I've also worked for Electronic Arts
(primarily graphics-related with some toolset work), and Merck Frosst
(writing tools for Confluence, their on-line wiki system).
It's nice to
meet you all, and I hope to have a concrete proposal ironed out in the next week. If there are any suggestions as to what I should research and/or include in my proposal, or just things I should be doing or thinking about w.r.t. the project, I'd like to hear about it. Thanks,
Gabriel Silk
http://gabrielsilk.wordpress.com