[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]
[pygame] Networking
- To: pygame-users@xxxxxxxx
- Subject: [pygame] Networking
- From: Joseph Lewis <joehms22@xxxxxxxxx>
- Date: Sun, 6 Mar 2011 00:32:38 -0700
- Delivered-to: archiver@xxxxxxxx
- Delivered-to: pygame-users-outgoing@xxxxxxxx
- Delivered-to: pygame-users@xxxxxxxx
- Delivery-date: Sun, 06 Mar 2011 02:33:04 -0500
- Dkim-signature: v=1; a=rsa-sha256; c=relaxed/relaxed; d=gmail.com; s=gamma; h=domainkey-signature:mime-version:from:date:message-id:subject:to :content-type; bh=5X6XP6xLNNzUyVkdK1rcpp0OtXPlqniN6KHD9lAjlh0=; b=RuR2v8/96u7y6hkThnZqcbvAZbg4YFJpbh8yUeCWkNlcpEji/Jeie3YY+Xpg1a8lOI WwyW08PPIrH1Hhqyrhc8nNLElL95E1mUYUOV2IE1FL/RaQhykgEXj0ddXivv7MadUodx j8nyyhyGDAiHtu8apFiSXuq2ExFUBfJdSPte0=
- Domainkey-signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=mime-version:from:date:message-id:subject:to:content-type; b=hcr76VNpbbAZdSmbZwykZouPfEiKm/Ba3Q4Voynhz2bG0E7ftMmE8jyXzqhfL++mS4 sgUQg1tiFAk5NTgcRjyXVzhhEbBg9ABU/EVQUAtpIONkaDP0neKJqiSUOwZHuL0GJBCA 9HuJP07tmxHhlHwZtyLHCzsFWNAiWbTPm7BOA=
- Reply-to: pygame-users@xxxxxxxx
- Sender: owner-pygame-users@xxxxxxxx
Hi,
Does pygame have a networking module? There doesn't seem to be anything about networking in the documentation or subversion.
If there is no module I was thinking about building one through GSOC 2011, if pygame is participating of course, with some general features, such as:
- Chat (possibly with expletive filtering).
- A way to send objects transparently across the network.
- Possible multicast.
- A high level client server model to allow for quick setup of certain kinds of games (i.e. turn based)
- Any other cool suggestions you have.
Cheers,
ÂÂÂ Joe
--
Message Sent By: Joseph Lewis
Public Key: [0xF8462E1593141C16]