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Re: [pygame] A collision detection system



Pygame does not include these kind of algorithms. You could use pymunk or pybox2d to have collision detection and physics behaviour.

Ciro.

On Wed, Mar 27, 2013 at 2:41 PM, Sean Felipe Wolfe <ether.joe@xxxxxxxxx> wrote:
On Wed, Mar 27, 2013 at 12:04 PM, Vinícius Naves Castanheira
<vncastanheira@xxxxxxxxx> wrote:
> Hello! Those functions is well-know to me, I think that I made the wrong
> question. =P
> What I mean is methods like AABB, or others more efficient, that handles the
> problem of two objects colliding.
> In short terms, what happens to them when they collide.
>

oops sorry, I thought you were new like me :)  I'm not familiar to
that depth with our collision detection so I will defer to the more
knowledgeable folks.