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Re: [pygame] Faster blitting



How could I? I appreciate the skepticism, but if fast_blit is not implemented, how could I test the overhead? And, it is not just format checking, it is also clipping and bounds checking.

On Sun, Mar 13, 2016 at 6:22 PM, Greg Ewing <greg.ewing@xxxxxxxxxxxxxxxx> wrote:
Leif Theden wrote:
The fast_blit method would with the barest minimum of checking before calling the sdl blitting functions.

Have you performed any measurements to find out whether
the checking overhead is significant in the cases where
the formats do match? Without evidence, I'm skeptical
about that.

--
Greg