[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [pygame] Announcing Pygris



I've just tried it under Debian Linux, and it works perfectly.  After
installing the latest timidity, libsdl-mixer1.2 and timidity-patches
packages, the music works as well.

The only things that I noticed might be in the Windows version also:
- I couldn't find the key for drop quickly (down arrow, usually). This
makes the game too slow for me - I was too impatient early on to get
to any later levels (new background pictures?) if there are any.
- Holding down left or right doesn't repeat, I have to tap repeatedly.
- The title screen wasn't responsive.  Is it timed?  A key press should
advance through it.

Also, I must not have the right resolution in my X server, as in 
full screen it was just in a square in the middle of my window.  Is 
it a very low resolution?  Maybe 320x200 or something.

I like the bricks exploding down when the lines are complete.

Good stuff, and yes, it is cross platform!

Francis

On Mon, May 28, 2001 at 09:18:19AM +1000, Dominic Cooney wrote:
> Greetings all,
> 
> This email is to plug my first attempt at using both python and pygame (and
> indirectly, SDL too.) It is my interpretation of the classic "falling block
> puzzle game." Unfortunately, I only have access to a Win NT 5.0 machine at
> the moment, so I'd be keenly interested if there are problems other
> platforms.
> 
> The URL is http://www21.brinkster.com/coonsta/pygris/index.html .
> 
> Sincerely,
> 
> Dominic Cooney
> 
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org
> 

-- 
Home: francis@flourish.org  Web: www.flourish.org
____________________________________
pygame mailing list
pygame-users@seul.org
http://pygame.seul.org