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Re: [pygame] Announcing Pygris



Phew! I'm glad it (at least sort-of) works under Linux. A real testament to
SDL, pygame and Python really!

Everything you've noticed is deliberate, but they should probably be fixed.
The having to repeatedly tap left and right stem from the fact that I was
originally using only a joystick, and was foolishly doing statements like if
axis > 0, which was far too sensitive. I later changed these to if axis >
THRESHOLD, which is much better. But I left the need to continually tap the
button in. Likewise, I should add a "drop" button.

The title screen just sits in a tight loop waiting for a escape (to quit,)
spacebar or joystick button 1 (to start a game.) On my PC there's a
noticeable delay between the instruction screen and the game, but I think
this is related to loading the music.

There are no levels, unfortunately. Each time you start a game it randomly
chooses a background and piece of music and just loops it indefinitely.

And yes... the game uses 320*240 pixel resolution. I really like low-res
stuff, because the graphics are chunkier ala old console games. Plus, since
you're processing less than 1/4 the pixels of most other modes, it runs ok
on my system!

Dominic.

----- Original Message -----
From: "Francis Irving" <francis@flourish.org>
To: <pygame-users@seul.org>
Sent: Monday, May 28, 2001 9:34 PM
Subject: Re: [pygame] Announcing Pygris


> I've just tried it under Debian Linux, and it works perfectly.  After
> installing the latest timidity, libsdl-mixer1.2 and timidity-patches
> packages, the music works as well.
>
> The only things that I noticed might be in the Windows version also:
> - I couldn't find the key for drop quickly (down arrow, usually). This
> makes the game too slow for me - I was too impatient early on to get
> to any later levels (new background pictures?) if there are any.
> - Holding down left or right doesn't repeat, I have to tap repeatedly.
> - The title screen wasn't responsive.  Is it timed?  A key press should
> advance through it.
>
> Also, I must not have the right resolution in my X server, as in
> full screen it was just in a square in the middle of my window.  Is
> it a very low resolution?  Maybe 320x200 or something.
>
> I like the bricks exploding down when the lines are complete.
>
> Good stuff, and yes, it is cross platform!
>
> Francis
>
> On Mon, May 28, 2001 at 09:18:19AM +1000, Dominic Cooney wrote:
> > Greetings all,
> >
> > This email is to plug my first attempt at using both python and pygame
(and
> > indirectly, SDL too.) It is my interpretation of the classic "falling
block
> > puzzle game." Unfortunately, I only have access to a Win NT 5.0 machine
at
> > the moment, so I'd be keenly interested if there are problems other
> > platforms.
> >
> > The URL is http://www21.brinkster.com/coonsta/pygris/index.html .
> >
> > Sincerely,
> >
> > Dominic Cooney
> >
> > ____________________________________
> > pygame mailing list
> > pygame-users@seul.org
> > http://pygame.seul.org
> >
>
> --
> Home: francis@flourish.org  Web: www.flourish.org
> ____________________________________
> pygame mailing list
> pygame-users@seul.org
> http://pygame.seul.org

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