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[pygame] Surface.rotate and HWSURFACE bug.
- To: pygame-users@seul.org
- Subject: [pygame] Surface.rotate and HWSURFACE bug.
- From: tomten <tomten@algonet.se>
- Date: Wed, 15 May 2002 23:26:27 +0200
- Delivered-To: archiver@seul.org
- Delivered-To: pygame-users-outgoing@seul.org
- Delivered-To: pygame-users@seul.org
- Delivery-Date: Wed, 15 May 2002 17:20:55 -0400
- Reply-To: pygame-users@seul.org
- Sender: owner-pygame-users@seul.org
- User-Agent: Mozilla/5.0 (Windows; U; Win98; en-US; rv:0.9.8) Gecko/20020204
Hi, I've found out what was causing HW accel to crash on win32, it
turned out that it was surface rotate, I switched to rotozoom and it
works again.
As it worked before is it a bug in my drivers or SDL?
I have not yet tried 1.4.9 so I dont know if it's fixed.
After tweaking my scroll routines and with HW accel turned on I now get
FPS at the refresh rate upto 1280x1024 on my scrolling game :-).
BTW. is there any interest to have the tile scroll code in the code
repository, (I've put quite a bit of work to get it fast enough for python).
Cheers!
Fredrik C
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