[Author Prev][Author Next][Thread Prev][Thread Next][Author Index][Thread Index]

Re: [pygame] Jerky motion in window--not in fullscreen



How do synhcronize with the screen refresh in Pygame ?

Bo)

Jan Ekholm wrote:

On Fri, 30 Apr 2004, Eric Burgess wrote:


I'm using pygame + pyopengl to create a scrolling game, and it's working
great. In fullscreen, everything is just as smooth as it could possibly
be, but I get some stuttering when I run in a window. My game isn't
missing frames; I had it log elapsed times during frames and they were
all 0 or 1 ms, with a few 2, 3, 4 thrown in, but nothing higher.

Maybe the stuttering somehow has to do with the redrawing not being
synchronized to the screen refresh? If you repaint in Pygame while the
screen is being repainted you could see tearing and maybe some stuttering.