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Re: [pygame] Cannot blit to an OpenGL surface



On May 26, 2004, at 5:17 AM, Andrew P. Lentvorski, Jr. wrote:

I am getting the following message:
"Cannot blit to OPENGL Surfaces (OPENGLBLIT is ok)"

What is it telling me that I should do?

I could map a surface to a texture, but that would cause
me to have to do a whole bunch of power-of-2 work.  Is
there an easier or more direct alternative?
Most modern cards don't have the power-of-2 restriction.. I forget the ext for it though.

-bob