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[pygame] Cannot blit to an OpenGL surface



I am getting the following message:
"Cannot blit to OPENGL Surfaces (OPENGLBLIT is ok)"

What is it telling me that I should do?

I could map a surface to a texture, but that would cause
me to have to do a whole bunch of power-of-2 work.  Is
there an easier or more direct alternative?

Thanks,
-a