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[pygame] Advice on Game Engine
This summer I want to make a simple RPG in which you build a colony of
around 100 people and take groups of 10 out on "missions" to harvest
resources and explore the world. What engine should I use with Python?
I'm thinking of timed turn-based gameplay -- N seconds per turn to give
your orders. For graphics: large 2D graphical tiles representing
buildings and outdoor areas, with (non-animated?) sprites on them for
characters and points of interest. If you've seen "Unlimited Saga" (see
for instance <http://www.squareuniverse.net/ulsaga.html>), I'm going for
a similar look. So the technical requirements aren't high.
Is there a good reason to use OpenGL with Pygame? If so, what's a good
way to draw menus and buttons in that mode? Would it be better to just
use Pygame itself?
Thanks for any advice.
Kris