Greetings Farai
Am 01.05.2006 um 04:36 schrieb Kamilche:
Brian Fisher wrote:
I don't think the sample shows off where I think your approach really shines over traditional dirty rect stuff though - which is when you have stuff that isn't animating interleaved with stuff that is, and the stuff that isn't animating doesn't need to redraw - which means you can have a bunch of sprites sitting there to build your environment and they only draw exactly as much as needed.
That's true. If you want a 'dressed to impress' screenshot of my sprite engine, take a gander at this instead.
http://www.kamilche.com/images/new/screenshots/Paladin.jpg
It's a static shot so you can't see the animation... but it's a real gameplay screen, not a cutscene.
--Kamilche