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Re: [pygame] DirtyRect Processing - Dressed to Impress



Woho!!!!! Is this a screenshot of the project you are working on? :O Respect!!! I gonna kick mine then :)

Greetings
Farai


Am 01.05.2006 um 04:36 schrieb Kamilche:

Brian Fisher wrote:

I don't think the sample shows off where I think your approach really
shines over traditional dirty rect stuff though - which is when you
have stuff that isn't animating interleaved with stuff that is, and
the stuff that isn't animating doesn't need to redraw - which means
you can have a bunch of sprites sitting there to build your
environment and they only draw exactly as much as needed.

That's true. If you want a 'dressed to impress' screenshot of my sprite engine, take a gander at this instead.


http://www.kamilche.com/images/new/screenshots/Paladin.jpg

It's a static shot so you can't see the animation... but it's a real gameplay screen, not a cutscene.

--Kamilche